The Nightmare Continues – A review of Little Nightmares 2.
Little Nightmares is an indie platforming horror game, mixing puzzles with stealth, speed with hide-and-seek gameplay, an unsettling mixture of tension, darkness and gruesome discoveries. Does Little Nightmares 2 live up to the original game?
There are some differences between the two games. Firstly, you’re no longer playing as Six. Instead, you’re playing as Mono, a little boy who wears a paper bag over his head. Six is still in the game though, acting as your guide through the nightmarish landscape, and whilst it’s great to see her, she does occasionally get in your way or makes things harder for you. For example, more than once an accidental nudge from Six sent me into view of whoever – or whatever – I was hiding from. Despite this, it’s great to see the two work together, and whilst there’s still no dialogue in this game, they do occasionally call out to each other, which is a nice detail.
You’re no longer in The Maw either. Unlike the first game, which sees you creep through something not dissimilar to a haunted doll house, you’re now somewhere slightly more open, although just as dark as The Maw. The Pale City includes a school and a hospital, which are great additions to any horror game – after all, aren’t schools and hospitals a little eerie when they’re empty? The hospital in particular creeped me out, with incredibly unsettling mannequins being the patients. I must admit, as creepy as this section was, I found it deeply frustrating in a way that I had never found the first game to be; it’s all about timing and speed but I found this section to be fiddly and a little clunky, partly due to the 2.5D nature of the game. Still, it was undeniably creepy, and probably the scariest bit of the horror puzzler.
Unlike the first game, you’re not completely unarmed in Little Nightmares 2. Whilst there is still a focus on hiding and stealth, this time you’re able to arm yourself and fight back with objects you find such as pipes or axes. I’m not sure I like this; the hide and seek element of Little Nightmares was one of the things I loved most, the game really playing with the fear of being watched and found. Little Nightmares 2 is at its best when combat isn’t necessary and you’re fully reliant on your wits and stealth to see you safely through.
The sound design of Little Nightmares 2 is phenomenal. Whistling wind, creaking pipes, and metallic clangs of the city are accompanied by the gasps and grunts of Mono and Six. Where there is music, it’s slightly distorted with an uneasy nursery rhyme feel to it, truly adding to the feeling of tension. The sound design of the first game was excellent, so I was pleased to find that it continued in the second game.
Just like the first game, you get the feeling that you’re a child in a much too adult world. Danger lurks around every corner, and you never know which horrific monster you’ll come across at any moment. The Hunter is a taxidermist and an aggressive one at that, and he’s persistent – don’t think you can just outrun him. By far the creepiest creature you encounter is The Thin Man, who walks slowly after Mono and Six, following them with an impressive and unsettling confidence. The Thin Mans story isn’t necessarily what it seems, and I won’t spoil it here, but just like the first game Little Nightmares 2 is full of surprises.
Overall, I really enjoyed Little Nightmares 2, and if you liked the first game, I’m sure you’ll enjoy this one. I don’t think it necessarily captured everything the first game did, and neither do I think it’s as good in general, but that’s a very high bar to meet. With the release of Little Nightmares 3 in October 2025, if you haven’t played this, I would recommend it. It may not be perfect, but it’s still a perfectly enjoyable exploration of a nightmarish city with strange and ghoulish inhabitants. What’s not to enjoy?
Whilst we may not see Mono or Six again in the next game, I’m excited to meet and play as new antagonists and explore a new creepy area in a universe of nightmares. Whilst I hope to see more of a return to the original hide and seek concept, I am also excited to see what new and grotesque elements are introduced, and who we’re going to meet going forwards.
If you do miss Six and Mono though, don’t worry!
I’m sure you’ll see them again.
I’m sure they’re still there, watching just out of sight.
They’ll visit you in your nightmares.
Written by Tam Page

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